MouseEnter (Event): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>Legend26 No edit summary |
>Tenal No edit summary |
||
Line 7: | Line 7: | ||
{{:MouseEnter (Event)/3D}} | {{:MouseEnter (Event)/3D}} | ||
{{clear floats}} | {{clear floats}} | ||
[[Category:Events]] |
Revision as of 03:37, 7 February 2012
There is a special event for 2D GUI objects.
MouseEnter ( int x, int y ) | |
Description | Fired when the mouse enters a GuiObject, as long as the GuiObject is active (see active property for more detail). Arguments x, and y specify the absolute pixel position of the mouse. |
---|---|
Member of: | GuiObject |
There is also a special event for 3D Handle objects.
MouseEnter ( ) | |
Description | Fired when a mouse "enters" or "touches" a 3D Object. |
---|---|
Member of: | ArcHandles, Handles |