LoadString (Method): Difference between revisions
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>Itunes89 No edit summary |
>Crazypotato4 If you're going to add an example to a page, then please do it right. Try not to make more mistakes like these. |
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Line 13: | Line 13: | ||
<code lua> | <code lua> | ||
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. | game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. | ||
player:WaitForDataReady() --Waiting for the | player:WaitForDataReady() --Waiting for the player's data to be ready. | ||
print(player:LoadString("hi") -- | print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player. | ||
end | end | ||
end) | end) |
Revision as of 04:12, 21 March 2012
LoadString( string key ) | |
Returns | string |
Description: | Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil. |
Member of: | Player |
Example
This code will load the string saved under the key "hi".
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the player's data to be ready.
print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
end
end)