LoadString (Method): Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
>Itunes89
No edit summary
>Crazypotato4
If you're going to add an example to a page, then please do it right. Try not to make more mistakes like these.
Line 13: Line 13:
<code lua>
<code lua>
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the players data to be ready.
player:WaitForDataReady() --Waiting for the player's data to be ready.
print(player:LoadString("hi") --> Hi Player
print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
end
end
end)
end)

Revision as of 04:12, 21 March 2012

LoadString( string key )
Returns string
Description: Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil.
Member of: Player


Example

This code will load the string saved under the key "hi". game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. player:WaitForDataReady() --Waiting for the player's data to be ready. print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player. end end)

See Also