GetMoonPhase (Method): Difference between revisions
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{{Example|<pre> | {{Example|<pre> | ||
print( game.Lighting:GetMoonPhase() ) --> 0.75 | print( game.Lighting:GetMoonPhase() ) --> 0.75 | ||
</pre>}} | |||
You can print the moon phase's value by doing this, | |||
{{Example|<pre> | |||
print( game.Lighting:GetMoonPhase() + 5 ) --> 5.75 | |||
</pre>}} | </pre>}} | ||
==Notes== | ==Notes== | ||
* The phase | * The phase will always be 0.75. | ||
* | * You cannot change the moon's phase at current. | ||
[[Category:Methods]] | [[Category:Methods]] |
Revision as of 18:12, 9 July 2011
GetMoonPhase( ) | |
Returns | Number phase |
Description: | Returns the phase of the moon. |
Member of: | Lighting |
Example
print( game.Lighting:GetMoonPhase() ) --> 0.75
You can print the moon phase's value by doing this,
Example
print( game.Lighting:GetMoonPhase() + 5 ) --> 5.75
Notes
- The phase will always be 0.75.
- You cannot change the moon's phase at current.