GetMoonDirection (Method): Difference between revisions

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>JulienDethurens
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>Dennisvdz
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{{clear floats}}
{{clear floats}}
 
{{Example|
<code lua>
<code lua>
print(game.Lighting:GetMoonDirection())
print(game.Lighting:GetMoonDirection())
</code>
</code>


Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the TimeOfDay is set to 14:00:00.
Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00.
 
}}
<noinclude>[[Category:Methods]]</noinclude>
<noinclude>[[Category:Methods]]</noinclude>

Revision as of 14:24, 26 January 2012

GetMoonDirection( )
Returns Vector3
Description: It returns the lookVector of the moon. If this lookVector was used in a CFrame, the BasePart would face the moon.
Member of: Lighting
Example

print(game.Lighting:GetMoonDirection())

Would print 0.619343221, 0.357578009, 0.698964953 if the TimeOfDay is set to 14:00:00.