GetMoonDirection (Method): Difference between revisions
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>JulienDethurens No edit summary |
>Dennisvdz No edit summary |
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{{clear floats}} | {{clear floats}} | ||
{{Example| | |||
<code lua> | <code lua> | ||
print(game.Lighting:GetMoonDirection()) | print(game.Lighting:GetMoonDirection()) | ||
</code> | </code> | ||
Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the TimeOfDay is set to 14:00:00. | Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00. | ||
}} | |||
<noinclude>[[Category:Methods]]</noinclude> | <noinclude>[[Category:Methods]]</noinclude> |
Revision as of 14:24, 26 January 2012
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Returns | Vector3 |
Description: | It returns the lookVector of the moon. If this lookVector was used in a CFrame, the BasePart would face the moon. |
Member of: | Lighting |
Example
print(game.Lighting:GetMoonDirection())
Would print 0.619343221, 0.357578009, 0.698964953 if the TimeOfDay is set to 14:00:00.