GetMoonDirection (Method): Difference between revisions

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>ArceusInator
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{{Method
{{Method
|name=GetMoonDirection
|name=GetMoonDirection
|returns=[[Vector3]] ''lookVector''
|returns=[[Vector3]] ''[[lookVector]]''
|description=It returns the lookVector of the moon.  If this lookVector were used in a [[CFrame]], the [[BasePart]] would face the moon.
|description=It returns the [[lookVector]] of the moon.  If this [[lookVector]] were used in a [[CFrame]], the [[BasePart]] would face the moon.
|object=Lighting}}
|object=Lighting}}
{{clear floats}}
<pre>
print( game.Lighting:GetMoonDirection() )
</pre>
Would print '0.619343221, 0.357578009, 0.698964953' if the TimeOfDay is set to 14:00:00.


<noinclude>[[Category:Methods]]</noinclude>
<noinclude>[[Category:Methods]]</noinclude>

Revision as of 08:59, 10 July 2011

GetMoonDirection( )
Returns Vector3 lookVector
Description: It returns the lookVector of the moon. If this lookVector were used in a CFrame, the BasePart would face the moon.
Member of: Lighting


print( game.Lighting:GetMoonDirection() )

Would print '0.619343221, 0.357578009, 0.698964953' if the TimeOfDay is set to 14:00:00.