Brightness (Property): Difference between revisions

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>Blobbyblob
Correcting some info.
>Mr Doom Bringer
No edit summary
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{{CatUp|Properties}}
{{CatUp|Properties}}
 
{|
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette.
|<onlyinclude>{{Property|
At Brightness 0, the different sides of an object are almost in-discriminable.
 
{{Property|
name                = Brightness
name                = Brightness
|property            = [[Number]] ''Brightness''
|property            = [[Number]] ''Brightness''
|description          = Illumination level of the world.
|description          = Illumination level of the world.
|object              = [[RBX.lua.Lighting (Object)|Lighting]]
|object              = [[RBX.lua.Lighting (Object)|Lighting]]
|}}
|}}</onlyinclude>
|}
 
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette.
At Brightness 0, the different sides of an object are almost in-discriminable.

Revision as of 22:14, 18 July 2010

Brightness
Property Number Brightness
Description Illumination level of the world.
Member of [[RBX.lua.Lighting (Object)|Lighting]]

Changing Brightness in Lighting will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette. At Brightness 0, the different sides of an object are almost in-discriminable.