Brightness (Property): Difference between revisions

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>BlueTaslem
New page: {{CatUp|Properties}} Changing <b>Brightness</b> in Lighting will allow you to make an image dark (value 0) all the way to well-illuminated (value 1). At Brig...
>Blobbyblob
Correcting some info.
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{{CatUp|Properties}}
{{CatUp|Properties}}


Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to well-illuminated (value 1).
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette.
At Brightness 0, the different sides of an object are almost in-discriminable.
At Brightness 0, the different sides of an object are almost in-discriminable.



Revision as of 02:09, 22 June 2010

Changing Brightness in Lighting will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette. At Brightness 0, the different sides of an object are almost in-discriminable.

Brightness
Property Number Brightness
Description Illumination level of the world.
Member of [[RBX.lua.Lighting (Object)|Lighting]]