Brightness (Property): Difference between revisions
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>BlueTaslem New page: {{CatUp|Properties}} Changing <b>Brightness</b> in Lighting will allow you to make an image dark (value 0) all the way to well-illuminated (value 1). At Brig... |
>Blobbyblob Correcting some info. |
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to | Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette. | ||
At Brightness 0, the different sides of an object are almost in-discriminable. | At Brightness 0, the different sides of an object are almost in-discriminable. | ||
Revision as of 02:09, 22 June 2010
Changing Brightness in Lighting will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette. At Brightness 0, the different sides of an object are almost in-discriminable.
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Property | Number Brightness |
Description | Illumination level of the world. |
Member of | [[RBX.lua.Lighting (Object)|Lighting]] |