User:Outofspace: Difference between revisions

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<br>"It is a miracle that curiosity survives formal education."~Albert Einstein
<br>"It is a miracle that curiosity survives formal education."~Albert Einstein


== Using Your Brain ==
{{User:Outofspace/Shape Scripts}}
hahaha. Math at work.
 
===Stair Maker===
 
Yes.
 
<pre>
x = 1
xx = 1
xxx = 1
 
for i=1,10 do --Replace 10 with the number of steps you want.
 
local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
a.Locked = true
 
--y = x+5*10/3
yy = xx+10*10/4
yyy = xxx+15*10/8
 
a.Position = Vector3.new(y, yy, yyy)
 
z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz
 
wait(0.5)
end
</pre>
 
===Random===
 
Looks like a tree.
 
<pre>
x = 1
xx = 1
xxx = 1
 
for i=1,25 do --Replace 10 with the number of steps you want.
 
local a = Instance.new("Part")
a.Parent = game.Workspace
--a.Anchored = true
--a.Locked = true
 
y = x+5*-10/3
yy = xx+6*-10/4
yyy = xxx+7*-10/5
 
--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)
 
z = x + 1
zz = xx + 2
zzz = xxx + 3
x = z
xx = zz
xxx = zzz
 
wait(0.5)
end
</pre>
 
===Quadrilateral...thing===
 
I forgot the name of the shape.
 
<pre>
x = 1
xx = 1
xxx = 1
 
for i=1,25 do --Replace 10 with the number of steps you want.
 
local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
--a.Locked = true
 
y = x+5^1*10*1/2^1-400
yy = xx+5^2*10*2/2^2-400
yyy = xxx+5^3*10*3/2^3-400
 
--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)
 
z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz
 
wait(0.1)
end
</pre>


== The "Wayback Machine" ==
== The "Wayback Machine" ==

Revision as of 02:47, 15 December 2008


Read bellow the giant box.

Outofspace's User page.

The current date is Monday, November 25, 2024, or 11/25/2024.

This page was last edited on 12/15/2008.

The help section

A list of the terms used here, can be found at → http://www.mediawiki.org/wiki/Help:Magic_words.

If you need help editing, look here → http://en.wikipedia.org/wiki/Help:Editing.


About

  • I try to learn more about the world around me.
  • I'm a big fan of music.
  • I'm also a sysop here.
  • There are plenty of other things.

Wiki Pages

Here're some pages that should be recognized:

This list is incomplete and will be added to over time.

Special Pages

The links to these pages are to the left of the screen in the toolbox. Here's a few that caught my eye:


Allot of these can be found here!

Just for Thought


"What are they trying to hide? A hat? Good music?"


"The lesser of two evils, is still evil."


"Relevance is the key!"


"The ocean is endless, until it reaches land."


"Everything is some way relative."


"I went to the redundancy school, of redundancy."


"If a tree falls and noone's around to hear it, did the tree really make a sound?"


"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." ~Albert Einstein


"It is a miracle that curiosity survives formal education."~Albert Einstein

The Shape Scripts

Accidents occur:

Best of "I accidentally invented" award.

Sphere's

More of Minraker's scripts I've tampered with.

This one is AWESOME.

for i = 0,25, 1 do
for j = 0,25, 1 do

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(100*math.sin(i), (100*math.sin(i)*math.cos(j))+100, 100*math.sin(i)*math.sin(j)))
p.Size = Vector3.new(8,8,8)
p.Anchored = true
p.Color = Color3.new(1)
p.BottomSurface = "Smooth"
p.TopSurface = "Smooth"
p.Parent = game.Workspace

wait()

end
end

Stair Maker

Ok, this was useful once.

x = 1
xx = 1
xxx = 1

for i=1,10 do --Replace 10 with the number of steps you want.

local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
a.Locked = true

--y = x+5*10/3
yy = xx+10*10/4
yyy = xxx+15*10/8

a.Position = Vector3.new(y, yy, yyy)

z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz

wait(0.5)
end

A cool variation of the double helix scripts that acts as stairs:

--Best when "wait()" is used.
--Makes for a awesome effect!
local i = 0
for i = 0, 100, .1 do

	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(14,1,14)
	p.Anchored = true
	p.Position=Vector3.new(100*math.cos(i), 17*i, 150*math.sin(i))
	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(14,1,14)
	p.Anchored = true
	p.Position=Vector3.new(-100*math.sin(i), 17*i, 150*math.cos(i))
	wait()
	end

Random

Looks like a tree.

x = 1
xx = 1
xxx = 1

for i=1,25 do --Replace 10 with the number of steps you want.

local a = Instance.new("Part")
a.Parent = game.Workspace
--a.Anchored = true
--a.Locked = true

y = x+5*-10/3
yy = xx+6*-10/4
yyy = xxx+7*-10/5

--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)

z = x + 1
zz = xx + 2
zzz = xxx + 3
x = z
xx = zz
xxx = zzz

wait(0.5)
end

Double Helix

Thanks again to Mindraker, for providing the original script (which will now be dissected.)

The following was made by accident...rofl...

local i = 0
for i = 0, 250, .1 do

	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(11,1,11)
	p.Anchored = true
	p.Position=Vector3.new(100*math.cos(i), 15*i, 10*math.sin(i))
	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(11,1,11)
	p.Anchored = true
	p.Position=Vector3.new(-100*math.sin(i), 15*i, 10*math.cos(i))
	wait()
	end

One that acts as stairs:

local i = 0
for i = 0, 100, .1 do

	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(11,1,11)
	p.Anchored = true
	p.Position=Vector3.new(100*math.cos(i), 15*i, 20*math.sin(i))
	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(11,1,11)
	p.Anchored = true
	p.Position=Vector3.new(-100*math.sin(i), 15*i, 20*math.cos(i))
	wait()
	end

Even crazier...

What.
local i = 0
for i = 0, 100, .1 do

	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(11,1,11)
	p.Anchored = true
	p.Position=Vector3.new(100*math.cos(i), 15*i, 250*math.sin(i))
	local p = Instance.new("Part")
	p.Parent = game.Workspace
	p.Name = "Brick"
	p.Size = Vector3.new(11,1,11)
	p.Anchored = true
	p.Position=Vector3.new(-100*math.sin(i), 15*i, 10*math.cos(i))
	wait()
	end

Quadrilateral...thing

I forgot the name of the shape.

x = 1
xx = 1
xxx = 1

for i=1,25 do --Replace 10 with the number of steps you want.

local a = Instance.new("Part")
a.Parent = game.Workspace
a.Anchored = true
--a.Locked = true

y = x+5^1*10*1/2^1-400
yy = xx+5^2*10*2/2^2-400
yyy = xxx+5^3*10*3/2^3-400

--a.Position = Vector3.new(y, yy, yyy)
a.Size = Vector3.new(y, yy, yyy)

z = x + 1
zz = xx + 1
zzz = xxx + 1
x = z
xx = zz
xxx = zzz

wait(0.1)
end

Mountain

Slightly more successful. It's a modified version of his script.

Simple Mountain 2
x=1
y=1

for i = 1, 10 do

x=x+x
y=x + 2 * 4 /3
z=y^2 / 4

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(1,1.8,1))
p.Size = Vector3.new(x,z,y)
p.Anchored = true
p.Color = Color3.new(1)
p.Parent = game.Workspace
wait(0.5)

end

Here's a variation of it:

Simple Mountain (Variation)
x=1
y=1

for i = 1, 10 do

x=x + 2 + x * 5 / 10
y=x + 2 * 4 /3
z=y^2 / 3

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(1,1.8,1))
p.Size = Vector3.new(x,z,y)
p.Anchored = true
p.Color = Color3.new(1)
p.Parent = game.Workspace
wait(0.5)

end

Click here for a copy!. Here's the terrain script (2nd Variation):

Simple Mountain (2nd Variation)
x=1
y=1

for i = 1, 10 do

x=x+x + 60 / 20
y=x +1
z=y ^ 2 / 3

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(1,1.8,1))
p.Size = Vector3.new(x,z,y)
p.Anchored = true
p.Color = Color3.new(1)
p.Parent = game.Workspace
wait(0.5)

end

Others

I have determined that that the top 3 variables control spacing and height. The "25" and "2.5" are proportions that make for a good square. The proportion is (where 25 = a, and 2.5 = b) b = a/10. Here is everything else. "a" controls the number of blocks that will span top-to-bottom, and "b" controls the space between them. The amount of blocks withing the shape s determined by both "a" and "b". Each resulting "block" that the bricks make up, will be twice as dense if you had douled "a" and not "b". The result is a cube proportional to the original; it would be twice as dense and twice as large. With that in mind, you could easily control width of the resulting block, with "b". If you had doubled "b" with "a", the result would be bricks more spread out, and not as dense. It would be a perfect proportion. Here are some examples:

for i = 1, 25, 2.5 do
for j = 1, 25, 2.5 do
for k = 1, 25, 2.5 do

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.Color = Color3.new(1)
p.formFactor = "Symmetric"
p.Parent = game.Workspace
wait(.1)
end
end
end

This next one creates a slope.

for i = 1, 50, 2.5 do
for k = 1, 50, 2.5 do

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,i,k))
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.Color = Color3.new(1)
p.formFactor = "Symmetric"
p.Parent = game.Workspace
--wait()
end
end

Here's something cool:

for i = 1, 25, 2.5 do
for j = 1, 25, 2.5 do
for k = 1, 25, 2.5 do

i=i + 4
k=k + 4
j=math.cos(i) + 4

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,k))
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.Color = Color3.new(1)
p.formFactor = "Symmetric"
p.Parent = game.Workspace
wait()
end
end
end

Waves

for i = 1, 25, .5 do
for j = 1, 25, .5 do
for k = 1, 25, .5 do

i=i +4
k=k + 4
j=j + math.cos(k)

p = Instance.new("Part")
p.CFrame = CFrame.new(Vector3.new(i,j,i))
p.Size = Vector3.new(1,1,1)
p.Anchored = true
p.Color = Color3.new(1)
p.formFactor = "Symmetric"
p.Parent = game.Workspace
wait()
end
end
end

The "Wayback Machine"

Welcome to ROBLOX! -That was what Roblox looked like on July 10, 2005. The Internet Archive has a list of what ROBLOX was in the past. Quite awesome if you ask me.

This is a giant archive of the internet. Allot of people should check it out!

Favorite Places


A.T.O.S.

A favorite place of mine to go is "Attack of the Slimes!! Build to Survive!!" by JustinP231.

Here's a pic: File:AnotherMoment.png

IMPORTANT!

Text Place

I was really bored one day. So bored, I opened one of my place up in XML and saved it to my desktop. From there, I converted the XML file to plain text (or .txt for notepad). Here's the strange part: I loaded the text file itself (not the XML) to roblox studio, which made an entire place! Which makes me wonder, has anybody ever made a place entirly from text itself (Using XML as code)? If so, what are the benefits? The down sides?

What do you think, and is this possible with other formats (.(nil), .exe?, etc.)?


Wow. That's new. Where did you upload the text file at? Ty\/II

Acutally, it's been here =P. I just loaded the text file into a game, not the server. ⇒OutOfSpace

Short Story

A pure circle has an infinite number of sides, therefore pi is a mathematical constant. Go figure. THE END



List of Sub-User Pages


Search2

I never learn.

In Closing

Thanks for taking the time to read through this boring and yet simple wiki page. Portal is a game alot of people should play. It's very fun.



TEST


⇒OutOfSpace


javascript:toggleToc()

wafl