StatusAdded (Event): Difference between revisions

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page for StatusAdded
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{|
<onlyinclude>{{Event
|<onlyinclude>{{Event|name = StatusAdded
|name = StatusAdded
|arguments = [[Status (Enum)|Status]] ''status''
|arguments = [[Status (Enum)|Status]] ''status''
|description = Fired when an [[Enum]] [[Status (Enum)|Status]] is added to the [[Humanoid]].
|description = Fired when an [[Enum]] [[Status (Enum)|Status]] is added to the [[Humanoid]].
|object = Humanoid
|object = Humanoid
|}}</onlyinclude>
}}</onlyinclude>
|}
 
{{clear floats}}
 
{{Example|<pre>
{{Example|<pre>
function onStatusAdded( status )
function onStatusAdded( status )
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</pre>}}
</pre>}}
[[Category:Events]]

Revision as of 20:05, 31 December 2010

StatusAdded ( Status status )
Description Fired when an Enum Status is added to the Humanoid.
Member of: Humanoid


Example
function onStatusAdded( status )
   if status == Enum.Status.Poison then
      print "The humanoid is now poisoned!"
   elseif status == Enum.Status.Confusion then
      print "The humanoid is now confused!"
   end
end

humanoid = game.Players.LocalPlayer.Character.Humanoid

humanoid.StatusAdded:connect( onStatusAdded )

humanoid:AddStatus( Enum.Status.Poison ) --> The humanoid is now poisoned!