SaveString (Method): Difference between revisions
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>Nickardson Added information about how SaveString handles an empty string, reducing DataCost. |
>JulienDethurens No edit summary |
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<onlyinclude>{{ | <onlyinclude>{{Method | ||
|name = SaveString | |name = SaveString | ||
|arguments = | |arguments = {{type|string}} <var>key</var>, {{type|string}} <var>value</var> | ||
|description = Saves a | |description = Saves a {{type|string}} that can be reloaded from any server via [[LoadString (Method)|LoadString]]. The DataCost used by a saved string can be removed by saving an empty string ("") as the value. | ||
|object = Player | |object = Player | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 23:25, 12 February 2012
SaveString( string key, string value ) | |
Returns | nil |
Description: | Saves a string that can be reloaded from any server via LoadString. The DataCost used by a saved string can be removed by saving an empty string ("") as the value. |
Member of: | Player |