SaveString (Method): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>MrNicNac No longer admin-only. |
>Nickardson Added information about how SaveString handles an empty string, reducing DataCost. |
||
Line 2: | Line 2: | ||
|name = SaveString | |name = SaveString | ||
|arguments = [[String]] key, [[String]] value | |arguments = [[String]] key, [[String]] value | ||
|description = Saves a String | |description = Saves a String that can be reloaded from any server via [[LoadString (Method)|LoadString]]. The DataCost used by a saved string can be removed by saving an empty string ("") as the value. | ||
|object = Player | |object = Player | ||
|returns = [[nil]] | |returns = [[nil]] |
Revision as of 13:51, 9 July 2011
SaveString( String key, String value ) | |
Returns | nil |
Description: | Saves a String that can be reloaded from any server via LoadString. The DataCost used by a saved string can be removed by saving an empty string ("") as the value. |
In Object: | Player |