RBX.lua.RocketPropulsion (Object): Difference between revisions
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{{Preliminary}} | {{Preliminary}} | ||
The RocketPropulsion object is used to apply force to a Part or other object in a similiar manner as a rocket (ie. towards a given part, with given thrust and torque). | The RocketPropulsion object is used to apply force to a [[RBX.lua.Part (Object)|Part]] or other object in a similiar manner as a rocket (ie. towards a given part, with given thrust and torque). | ||
==Functions== | ==Functions== | ||
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==Properties== | ==Properties== | ||
In addition to the Global properties, the | In addition to the Global properties, the RocketPropulsion also has these: | ||
*[[CartoonFactor (Property)|CartoonFactor]] | *[[CartoonFactor (Property)|CartoonFactor]] | ||
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== Events == | == Events == | ||
In addition to the Global events, the RocketPropulsion also has these: | |||
*[[ReachedTarget (Event)|ReachedTarget]] | *[[ReachedTarget (Event)|ReachedTarget]] | ||
Revision as of 01:43, 3 January 2009
Preliminary:This item is under development and is likely to change. Use only for experimental work.
The RocketPropulsion object is used to apply force to a Part or other object in a similiar manner as a rocket (ie. towards a given part, with given thrust and torque).
Functions
In addition to the Global functions, RocketPropulsion incorporates the following:
Properties
In addition to the Global properties, the RocketPropulsion also has these:
- CartoonFactor
- MaxSpeed
- MaxThrust
- MaxTorque
- Target
- TargetOffset
- TargetRadius
- ThrustD
- ThrustP
- TurnD
- TurnP
Events
In addition to the Global events, the RocketPropulsion also has these:
Example Script
Insert this script into a small, unanchored part, and change the name in the script:
local rocket = script.Parent local rp = Instance.new("RocketPropulsion") rp.Parent = rocket rp.Target = game.Players.YourNameHere.Character.Torso rp:Fire()