RBX.lua.RocketPropulsion (Object): Difference between revisions
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RocketPropulsion is a | The RocketPropulsion object is used to apply force to a Part or other object in a similiar manner as a rocket (ie. towards a given position, with given thrust and torque). | ||
==Functions== | |||
== Functions | In addition to the Global functions, RocketPropulsion incorporates the following: | ||
'''Fire()''' - Makes the rocket fly.<br> | '''Fire()''' - Makes the rocket fly.<br> | ||
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== Properties | ==Properties== | ||
In addition to the Global properties, the BodyForce also has these: | |||
* [[position|Target]] | |||
*MaxSpeed - How fast the rocket will fly.<br> | |||
*CartoonFactor - In a nutshell, the tilt of the rocket as it flies. A value of 0 will make the rocket's nose point upwards. A value of 1 will make the rocket's nose point straight towards the Target.<br> | |||
*TargetRadius - The radius of the Target before the ReachedTarget event is fired.<br> | |||
*MaxThrust - The amount of thrust that is exerted on the rocket, used to keep heavier rockets airborne.<br> | |||
* [[maxTorque]] |
Revision as of 23:31, 17 March 2008
The RocketPropulsion object is used to apply force to a Part or other object in a similiar manner as a rocket (ie. towards a given position, with given thrust and torque).
Functions
In addition to the Global functions, RocketPropulsion incorporates the following:
Fire() - Makes the rocket fly.
Abort() - Makes the rocket fall.
Properties
In addition to the Global properties, the BodyForce also has these:
- Target
- MaxSpeed - How fast the rocket will fly.
- CartoonFactor - In a nutshell, the tilt of the rocket as it flies. A value of 0 will make the rocket's nose point upwards. A value of 1 will make the rocket's nose point straight towards the Target.
- TargetRadius - The radius of the Target before the ReachedTarget event is fired.
- MaxThrust - The amount of thrust that is exerted on the rocket, used to keep heavier rockets airborne.
- maxTorque