RBX.lua.RocketPropulsion (Object): Difference between revisions

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== Functions: ==
== Functions: ==


'''Fire()'''  - Makes the rocket fly.
'''Fire()'''  - Makes the rocket fly.<br>
'''Abort()'''  - Makes the rocket fall.
'''Abort()'''  - Makes the rocket fall.<br>




== Properties: ==
== Properties: ==


'''Target''' - Part that the rocket will fly towards.
'''Target''' - Part that the rocket will fly towards.<br>
'''MaxSpeed''' - How fast the rocket will fly.
'''MaxSpeed''' - How fast the rocket will fly.<br>
'''CartoonFactor''' - In a nutshell, the tilt of the rocket as it flies.  A value of 0 will make the rocket's nose point upwards.  A value of 1 will make the rocket's nose point straight towards the Target.
'''CartoonFactor''' - In a nutshell, the tilt of the rocket as it flies.  A value of 0 will make the rocket's nose point upwards.  A value of 1 will make the rocket's nose point straight towards the Target.<br>
'''TargetRadius''' - The radius of the Target before the ReachedTarget event is fired.
'''TargetRadius''' - The radius of the Target before the ReachedTarget event is fired.<br>
'''MaxThrust''' - The amount of thrust that is exerted on the rocket, used to keep heavier rockets airborne.
'''MaxThrust''' - The amount of thrust that is exerted on the rocket, used to keep heavier rockets airborne.<br>
'''MaxTorque''' - The amount of torque the rocket will use to rotate the rocket.
'''MaxTorque''' - The amount of torque the rocket will use to rotate the rocket.<br>

Revision as of 18:21, 16 March 2008

RocketPropulsion is a little-known secret that is very helpful when creating pets, homing rockets, and any projectile that homes in on a Part.


Functions:

Fire() - Makes the rocket fly.
Abort() - Makes the rocket fall.


Properties:

Target - Part that the rocket will fly towards.
MaxSpeed - How fast the rocket will fly.
CartoonFactor - In a nutshell, the tilt of the rocket as it flies. A value of 0 will make the rocket's nose point upwards. A value of 1 will make the rocket's nose point straight towards the Target.
TargetRadius - The radius of the Target before the ReachedTarget event is fired.
MaxThrust - The amount of thrust that is exerted on the rocket, used to keep heavier rockets airborne.
MaxTorque - The amount of torque the rocket will use to rotate the rocket.