Position (Property): Difference between revisions
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
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When used in 3D objects, such as [[Part]]s and other items, this property is a [[Vector3]]. | |When used in 3D objects, such as [[Part]]s and other items, this property is a [[Vector3]]. | ||
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|{{:Position (Property)/Vector3}} | |||
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|When used in 2D GUI objects, such as [[RBX.lua.TextButton (Object)|TextButton]]s, this property is a [[UDim2]] instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects. | |||
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|{{:Position (Property/UDim2}} | |||
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When used in 2D GUI objects, such as [[RBX.lua.TextButton (Object)|TextButton]]s, this property is a [[UDim2]] instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects. | |||
{{Property | |||
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[[Category:Properties]] | [[Category:Properties]] |
Revision as of 22:49, 13 May 2010
When used in 3D objects, such as Parts and other items, this property is a Vector3. |
When used in 2D GUI objects, such as TextButtons, this property is a UDim2 instead. This is because 2D 'HUD' objects need to be placed differently on the screen than 3D 'World' objects. |
Position (Property/UDim2 |