LoadString (Method): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>NecroBumpist |
m Text replacement - "<code lua>" to "<SyntaxHighlight code="lua">" |
||
Line 11: | Line 11: | ||
==Example== | ==Example== | ||
This code will load the string saved under the key "hi". | This code will load the string saved under the key "hi". | ||
<code lua> | <SyntaxHighlight code="lua"> | ||
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. | game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. | ||
player:WaitForDataReady() --Waiting for the player's data to be ready. | player:WaitForDataReady() --Waiting for the player's data to be ready. |
Revision as of 03:21, 27 April 2023
LoadString( string key ) | |
Returns | string |
Description: | Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil. |
Member of: | Player |
Example
This code will load the string saved under the key "hi". <SyntaxHighlight code="lua"> game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. player:WaitForDataReady() --Waiting for the player's data to be ready. print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player. end end)