LoadString (Method): Difference between revisions
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<onlyinclude>{{Method | <onlyinclude>{{Method | ||
|name = | |name = LoadString | ||
|arguments = {{type|string}} <var>key</var> | |arguments = {{type|string}} <var>key</var> | ||
|description = Returns a | |description = Returns a {{type|string}} value that was previously saved to the player via [[SaveString (Method)|SaveString]] with the same key. Returns an empty {{type|string}} ("") if key doesn't exist, not nil. | ||
|object = | |object = Player | ||
|returns = {{type|string}} | |returns = {{type|string}} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 02:48, 17 April 2012
LoadString( string key ) | |
Returns | string |
Description: | Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil. |
Member of: | Player |
Example
This code will load the string saved under the key "hi".
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the player's data to be ready.
print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
end
end)