Climbing (Event): Difference between revisions

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>Camoy
Very small fixes
>Anaminus
trivia
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The Climbing event of Humanoid gets triggered whenever a character is climbing up bricks. This can be fired when a character climbs up either a [[Truss]] or a stack of [[Part|parts]].
The Climbing event of Humanoid gets triggered whenever a character is climbing up bricks. This can be fired when a character climbs up either a [[Truss]] or a stack of [[Part|parts]].


The argument, speed, describes how quickly the player is climbing. The value of speed is usually around 11 studs/second.
The argument, ''speed'', describes how quickly the player is climbing. The value of ''speed'' is 70% of the Humanoid's [[WalkSpeed_(Property)|WalkSpeed]].
{{Example|<pre>
{{Example|<pre>
local function onCharacterClimbing(character, speed)
local function onCharacterClimbing(character, speed)
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game.Players.PlayerAdded:connect(onPlayerAdded)
game.Players.PlayerAdded:connect(onPlayerAdded)
</pre>}}
</pre>}}

Revision as of 16:45, 1 October 2010

Climbing ( Float speed )
Description Fired when a character climbs.
Member of: [[RBX.lua.Humanoid (Object)|Humanoid]]

Description

The Climbing event of Humanoid gets triggered whenever a character is climbing up bricks. This can be fired when a character climbs up either a Truss or a stack of parts.

The argument, speed, describes how quickly the player is climbing. The value of speed is 70% of the Humanoid's WalkSpeed.

Example
local function onCharacterClimbing(character, speed)
  print(character.Name, "is climbing at a speed of", speed, "studs / second.")
end

local function onCharacterAdded(character)
  character.Humanoid.Climbing:connect(function(speed) onCharacterClimbing(character, speed) end)
end

local function onPlayerAdded(player)
  player.CharacterAdded:connect(onCharacterAdded)
end

game.Players.PlayerAdded:connect(onPlayerAdded)