StatusAdded (Event): Difference between revisions
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Revision as of 20:05, 31 December 2010
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Description | Fired when an Enum Status is added to the Humanoid. |
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Member of: | Humanoid |
Example
function onStatusAdded( status ) if status == Enum.Status.Poison then print "The humanoid is now poisoned!" elseif status == Enum.Status.Confusion then print "The humanoid is now confused!" end end humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid.StatusAdded:connect( onStatusAdded ) humanoid:AddStatus( Enum.Status.Poison ) --> The humanoid is now poisoned!