StatusAdded (Event): Difference between revisions

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Revision as of 20:05, 31 December 2010

StatusAdded ( Status status )
Description Fired when an Enum Status is added to the Humanoid.
Member of: Humanoid


Example
function onStatusAdded( status )
   if status == Enum.Status.Poison then
      print "The humanoid is now poisoned!"
   elseif status == Enum.Status.Confusion then
      print "The humanoid is now confused!"
   end
end

humanoid = game.Players.LocalPlayer.Character.Humanoid

humanoid.StatusAdded:connect( onStatusAdded )

humanoid:AddStatus( Enum.Status.Poison ) --> The humanoid is now poisoned!