PlayerAdded (Event): Difference between revisions
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Revision as of 00:09, 1 December 2008
PlayerAdded ( Instance Player ) | |
Description | Fired after a player enters the game. |
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Member of: | [[RBX.lua.Players (Object)|Players]] |
Example:
function onPlayerEntered(newPlayer) wait(10) newPlayer.Character.Torso.Transparency = 1 end game.Players.ChildAdded:connect(onPlayerEntered)
Or, you can make something happen when someone leaves.
function onPlayerLeave(Player) local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "A player has left!" wait(3) h:remove() game.Players.ChildRemoved:connect(onPlayerLeave)