LoadString (Method): Difference between revisions

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>Crazypotato4
If you're going to add an example to a page, then please do it right. Try not to make more mistakes like these.
>Crazypotato4
If you're going to add an example to a page, then please do it right. Try not to make more mistakes like these.
(No difference)

Revision as of 04:12, 21 March 2012

LoadString( string key )
Returns string
Description: Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil.
Member of: Player


Example

This code will load the string saved under the key "hi". game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. player:WaitForDataReady() --Waiting for the player's data to be ready. print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player. end end)

See Also