Game hierarchy: Difference between revisions
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Latest revision as of 20:15, 10 April 2012
Introduction
What is Hierarchy?
Hierarchy is formatted text that is formed in a way to look like the Explorer window found in ROBLOX Studio. For example:
- Workspace
- Camera
- Lighting
- Players
You can travel to the next step in the hierarchy by using the '.' character. For example:
game.Workspace.Part --notice how I go from 'game' to 'Workspace' and then to a hypothetical part all by using the '.' character
Completed hierarchy example
(note: this hierarchy does not include StatsItems and children of the CoreGui)
- Place1
- Workspace
- Camera
- Message
- Terrain
- Script Context
- StarterScript
- StarterScript
- Sections
- Stats
- ContentProvider
- Run Service
- GuiRoot
- GuiRoot
- ContentFilter
- Instance
- GuiService
- Chat
- LocalBackpack
- StarterPack
- StarterGui
- CoreGui
- Soundscape
- Boing
- Bomb
- Break
- Click
- Clock
- Slingshot
- Page
- Ping
- Snap
- Splat
- Step
- StepOn
- Swoosh
- Victory
- JointsService
- CollectionService
- PhysicsService
- BadgeService
- Geometry
- FriendService
- RenderHooksService
- InsertService
- SocialService
- Debris
- Instance
- Instance
- CookiesService
- Teleport Service
- Instance
- Players
- FilteredSelection
- Selection
- FilteredSelection
- MeshContentProvider
- TextureContentProvider
- Lighting
- TextService
- Instance
- Instance
- Visit
- ChangeHistoryService