RBX.lua.Flag (Object): Difference between revisions

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{{CatUp|Class reference}}
{{ObjectPage|name=Flag|
The Flag is a unit spawned with a [[RBX.lua.FlagStand (Object)|FlagStand]] object, and will respawn when captured.


The Flag is a unit spawned with a [[RBX.Lua.FlagStand|FlagStand]] object, and will respawn when captured.
When a player touches this object's Handle, which must be a child of the Flag object, which is a [[RBX.lua.Part (Object)|Part]] names "Handle", the flag will be added to the player's backpack and will appear in their hand. A player cannot select other weapons while carrying a flag, and can drop the flag at anytime by pressing "Backspace" on the keyboard.


When a player touches this object's Handle, which must be a child of the Flag object, which is a [[RBX.Lua.Part|Part]] names "Handle", the flag will be added to the player's backpack and will appear in their hand. A player cannot select other weapons while carrying a flag, and can drop the flag at anytime by pressing "Backspace" on the keyboard.
If the player carrying a flag steps onto another [[RBX.lua.FlagStand (Object)|FlagStand]] of a different team color, the flag will be removed from the player's backpack and a point will be added to the user's leaderstats, if provided. The flag will then regenerate at the originating flag stand.


If the player carrying a flag steps onto another [[RBX.Lua.FlagStand|FlagStand]] of a different team color, the flag will be removed from the player's backpack and a point will be added to the team. The flag will then regenerate at the originating flag stand.
This allows for 'Capture the Flag' to be made games very easily, which was the reason for it's creation.}}


This allows for CTF games very easily, which was the reason for it's creation.
==Functions==
The Flag only incorporates the global functions.
==Properties==
In addition to the Global properties, the Flag also has these:
*[[Enabled]]
*[[GripForward]]
*[[GripPos]]
*[[GripRight]]
*[[GripUp]]
*[[TeamColor]]
*[[TextureId]]
==Events==
In addition to the Global events, the Flag also has these:
*[[Activated]]
*[[Deactivated]]
*[[Equipped]]
*[[Unequipped]]


[[Category:ROBLOX Lua Objects]]
[[Category:ROBLOX Lua Objects]]

Latest revision as of 23:11, 24 December 2011

Derived Classes
None

The Flag is a unit spawned with a FlagStand object, and will respawn when captured.

When a player touches this object's Handle, which must be a child of the Flag object, which is a Part names "Handle", the flag will be added to the player's backpack and will appear in their hand. A player cannot select other weapons while carrying a flag, and can drop the flag at anytime by pressing "Backspace" on the keyboard.

If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the user's leaderstats, if provided. The flag will then regenerate at the originating flag stand.

This allows for 'Capture the Flag' to be made games very easily, which was the reason for it's creation.
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
TeamColor
Property BrickColor teamColor
Description Sets the color of the team.
Member of SpawnLocation, Team, Player
Enabled
Property Bool Enabled
Description Enables the functionality of an object
Member of Flag, Sparkles, Tool, Fire, StudioTool
BackendToolState
Property Undocumented
Description Undocumented
Member of Undocumented
GripForward
Property Vector3 GripForward
Description This is one of the properties that edits a Tool's position in someone's hand.
Member of Tool, Flag
GripPos
Property Vector3 GripPos
Description This is one of the properties that edits a Tool's position in someone's hand.
Member of Tool
GripRight
Property Vector3 GripRight
Description This is one of the properties that edits a Tool's position in someone's hand.
Member of Tool, Flag
GripUp
Property Vector3 GripUp
Description This is one of the properties that edits a Tool's position in someone's hand.
Member of Tool, Flag
ActivationState
Property Undocumented
Description Undocumented
Member of Undocumented
Grip
Property Undocumented
Description Undocumented
Member of Undocumented
ToolTip
Property string
Description The ToolTip property controls the message that will be displayed when the mouse is hovering over the tool.
Member of Tool
CanBeDropped
Property Bool Can be dropped
Description If true, when the backspace button is pressed the tool will be parented to the workspace and removed from the player's backpack. If false, when the backspace button is pressed the tool will go back to the Player's Backpack.
Member of Tool
TextureId
Type Content
Description The URL link to an image, commonly known as a texture.
Member of BackpackItem, FileMesh
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
Activated ( )
Description Fired when the player clicks while a tool is equipped.
Member of: Tool, StudioTool
Deactivated ( )
Description Fired immediately after the Activated event.
Member of: Tool
Equipped ( Mouse mouse )
Description Fired when tool is equipped.
Member of: Tool
Unequipped ( )
Description Fired whenever you unequipp the object.
Member of: Tool, Flag, SkateboardPlatform
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance