LoadString (Method): Difference between revisions
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>NecroBumpist |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" Tags: mobile web edit mobile edit |
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==Example== | ==Example== | ||
This code will load the string saved under the key "hi". | This code will load the string saved under the key "hi". | ||
< | <syntaxhighlight lang="lua"> | ||
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. | game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game. | ||
player:WaitForDataReady() --Waiting for the player's data to be ready. | player:WaitForDataReady() --Waiting for the player's data to be ready. | ||
Line 17: | Line 17: | ||
end | end | ||
end) | end) | ||
</ | </syntaxhighlight> | ||
==See Also== | ==See Also== |
Latest revision as of 06:04, 27 April 2023
LoadString( string key ) | |
Returns | string |
Description: | Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil. |
Member of: | Player |
Example
This code will load the string saved under the key "hi".
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the player's data to be ready.
print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
end
end)