LoadString (Method): Difference between revisions

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<onlyinclude>{{
<onlyinclude>{{Method
|name                = LoadString
|name                = LoadString
|arguments            = [[String]] key
|arguments            = {{type|string}} <var>key</var>
|description          = Returns a string value that was previously saved to the player via [[SaveString (Method)|SaveString]] with the same key. Returns an empty string ("") if key doesn't exist, not nil.
|description          = Returns a {{type|string}} value that was previously saved to the player via [[SaveString (Method)|SaveString]] with the same key. Returns an empty {{type|string}} ("") if key doesn't exist, not nil.
|object              = Player
|object              = Player
|returns              = [[String]] value
|returns              = {{type|string}}
}}</onlyinclude>
}}</onlyinclude>


{{clear floats}}
{{clear floats}}  
<br />
==Example==
This code will load the string saved under the key "hi".
<syntaxhighlight lang="lua">
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the player's data to be ready.
print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
end
end)
</syntaxhighlight>
 
==See Also==
*[[File:Method Icon.png]] [[LoadBoolean (Method)|LoadBoolean]]
*[[File:Method Icon.png]] [[LoadNumber (Method)|LoadNumber]]
*[[File:Method Icon.png]] [[LoadInstance (Method)|LoadInstance]]


[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 06:04, 27 April 2023

LoadString( string key )
Returns string
Description: Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil.
Member of: Player


Example

This code will load the string saved under the key "hi".

game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
	player:WaitForDataReady() --Waiting for the player's data to be ready.
		print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
	end
end)

See Also