RBX.lua.Sound (Object): Difference between revisions
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{{ | {{ObjectPage|name=Sound|A sound is an object that emits sound, as the name implies. In Roblox, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch.}} | ||
A sound is an object that emits sound, as the name implies. In Roblox, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch. | |||
Latest revision as of 18:15, 29 January 2011
Derived Classes
NoneA sound is an object that emits sound, as the name implies. In Roblox, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch.
There are two different Pause methods as shown below.
Pause( ) | |
Returns | nil |
Description: | Pauses the physics and scripts in a place. |
Member of: | RunService |
Stop( ) | |
Returns | nil |
Description: | Stops a currently playing sound and returns the marker to the beginning of the sound file, or, if called on an AnimationTrack, discontinues the running animation. |
Member of: | Sound |
Clone( ) | |
Returns | Instance |
Description: | Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil. |
Member of: | Instance |
FindFirstChild( string name, bool recursive = false ) | |
Returns | Instance |
Description: | Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object. |
Member of: | Instance |
GetChildren( ) | |
Returns | table |
Description: | Returns a read-only table of the object's children. |
Member of: | Instance |
GetDebugId( int scopeLength ) | |
Returns | string |
Description: | Returns a coded string of the object's DebugId used internally by Roblox. |
Member of: | Instance |
GetFullName( ) | |
Returns | String path to object |
Description: | Returns a string with a dot (.) character separating a path of object hierarchy excluding "game". |
Member of: | Instance |
IsA( string className ) | |
Returns | bool |
Description: | Returns true if the Instance is that class or a subclass. |
Member of: | Instance |
IsAncestorOf( Instance descendant ) | |
Returns | boolean is ancestor |
Description: | Returns true if the object is an ancestor of descendant. |
Member of: | Instance |
IsDescendantOf( Instance ancestor ) | |
Returns | bool |
Description: | Returns true if the object is an descendant of ancestor. |
Member of: | Instance |
Destroy( ) | |
Returns | nil |
Description: | Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children. |
Member of: | Instance |
ClearAllChildren( ) | |
Returns | nil |
Description: | Removes all descendants of the Instance, but leaves the Instance itself. |
Member of: | Instance |
IsPaused | |
Property | Bool IsPaused |
Description | This property will return true when the sound is not playing. This property does not restart the sound when IsPlaying is turned on again. |
Member of | Sound |
IsPlaying | |
Property | Bool IsPlaying |
Description | This will return true when the sound is playing. |
Member of | Sound |
Looped | |
Property | Bool Looped |
Description | This sets whether or not the sound repeats after a script tells it to play(). |
Member of | Sound |
Pitch | |
Property | Number Pitch |
Description | This sets how high pitched and fast a sound is when it is played with the Play() method. The greater the integer, the higher and faster the sound is. |
Member of | Sound |
PlayOnRemove | |
Property | Bool PlayOnRemove |
Description | When true, the sound will play when removed. |
Member of | Sound |
SoundId | |
Property | Content SoundId |
Description | This is the sound file that is played by the sound object. |
Member of | Sound |
Volume | |
Property | Number volume |
Description | The volume of the sound played by the object. |
Member of | Sound |
Name | |
Type | string |
Description | The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object. |
Member of | Instance |
Parent | |
Type | Instance |
Description | The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session. |
Member of | Instance |
Archivable | |
Type | bool |
Description | Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable. |
Member of | Instance |
ClassName | |
Type | string |
Description | A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA. |
Member of | Instance |
RobloxLocked | |
Type | bool |
Description | If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted. |
Member of | Instance |
DataCost | |
Type | int |
Description | How much saving this instance with SaveInstance will add to DataComplexity |
Member of | Instance |
AncestryChanged ( Instance child, Instance parent ) | |
Description | Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent. |
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Member of: | Instance |
Changed ( Property property ) | |
Description | Fired whenever a property of the object changes. |
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Member of: | Instance |
ChildAdded ( Instance child ) | |
Description | Fired after a child is added. |
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Member of: | Instance |
ChildRemoved ( Instance child ) | |
Description | Fired when a child is removed from the object. |
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Member of: | Instance |
DescendantAdded ( Instance descendant ) | |
Description | Fired when a descendant is added to the object. |
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Member of: | Instance |
DescendantRemoving ( Instance descendant ) | |
Description | Fired when a descendant is being removed. |
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Member of: | Instance |