RBX.lua.Sound (Object): Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
>Mr Doom Bringer
No edit summary
 
>Camoy
No edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{CatUp|Class reference}}
{{ObjectPage|name=Sound|A sound is an object that emits sound, as the name implies. In Roblox, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch.}}
 
A sound is an object that emits sound, as the name implies. In Roblox, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch.
 
==Functions==
In addition to the global functions, the Sound also has these:
 
*[[Pause]]
*[[Play]]
*[[Stop]]
 
==Properties==
In addition to the global properties, the Sound also has these:
 
*[[IsPaused]]
*[[IsPlaying]]
*[[Looped]]
*[[PlayOnRemove]]
*[[SoundId]]
*[[Volume]]
 
==Events==
The Sound only incorporates the global events.

Latest revision as of 18:15, 29 January 2011

Derived Classes
None
A sound is an object that emits sound, as the name implies. In Roblox, sounds have a Doppler effect, meaning that if they are speeding toward you they will get louder and be slightly higher in pitch, and if they are speeding away they will get quieter and lower in pitch.

There are two different Pause methods as shown below.

Pause( )
Returns nil
Description: Pauses the sound if it is playing.
Member of: Sound



Pause( )
Returns nil
Description: Pauses the physics and scripts in a place.
Member of: RunService
Play( )
Returns nil
Description: Plays a stopped or paused sound.
Member of: Sound
Stop( )
Returns nil
Description: Stops a currently playing sound and returns the marker to the beginning of the sound file, or, if called on an AnimationTrack, discontinues the running animation.
Member of: Sound
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
IsPaused
Property Bool IsPaused
Description This property will return true when the sound is not playing. This property does not restart the sound when IsPlaying is turned on again.
Member of Sound
IsPlaying
Property Bool IsPlaying
Description This will return true when the sound is playing.
Member of Sound
Looped
Property Bool Looped
Description This sets whether or not the sound repeats after a script tells it to play().
Member of Sound
Pitch
Property Number Pitch
Description This sets how high pitched and fast a sound is when it is played with the Play() method. The greater the integer, the higher and faster the sound is.
Member of Sound
PlayOnRemove
Property Bool PlayOnRemove
Description When true, the sound will play when removed.
Member of Sound
SoundId
Property Content SoundId
Description This is the sound file that is played by the sound object.
Member of Sound
Volume
Property Number volume
Description The volume of the sound played by the object.
Member of Sound
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance