RBX.lua.BillboardGui (Object): Difference between revisions

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'''Note:''' The BillboardGui's [[Active]] property must be set to true before mouse events in child objects work. It is set to false by default.}}
'''Note:''' The BillboardGui's [[Active]] property must be set to true before mouse events in child objects work. It is set to false by default.}}
{{Clear floats}}
{{User:Trappingnoobs/NavFooterTests}}
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[[Category:GUI objects]]

Latest revision as of 20:27, 17 April 2023

Derived Classes
None
A BillboardGui is a GUI object that can 'stick to' Part objects in what appears to be 3D space. It always faces the camera, and appears to get smaller as the camera gets farther away from it. Unlike the text that appears above models with Humanoids' heads, this does not disappear or resize. Also, unlike BubbleChat, this object does not give big text to its descendants.

Usage

Example (in LocalScript)
local player = game.Players.LocalPlayer
local character = player.Character

local bg = Instance.new("BillboardGui")
bg.Parent = player.PlayerGui
bg.Adornee = character.Head
-- Same size as Head
bg.Size = UDim2.new(1, 0, 1, 0)
-- Above (defaults to inside)
bg.StudsOffset = Vector3.new(0, 2, 0)

local frame = Instance.new("Frame")
frame.Parent = bg
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 0.7
frame.BackgroundColor3 = Color3.new(1, 1, 1)

local text = Instance.new("TextLabel")
text.Parent = frame
text.Position = UDim2.new(0.25, 0, 0.25, 0)
text.Size = UDim2.new(0.5, 0, 0.5, 0)
text.Text = "Hello"


Note: The BillboardGui's Active property must be set to true before mouse events in child objects work. It is set to false by default.
Clone( )
Returns Instance
Description: Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
Member of: Instance
FindFirstChild( string name, bool recursive = false )
Returns Instance
Description: Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
Member of: Instance
GetChildren( )
Returns table
Description: Returns a read-only table of the object's children.
Member of: Instance
GetDebugId( int scopeLength )
Returns string
Description: Returns a coded string of the object's DebugId used internally by Roblox.
Member of: Instance
GetFullName( )
Returns String path to object
Description: Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
Member of: Instance
IsA( string className )
Returns bool
Description: Returns true if the Instance is that class or a subclass.
Member of: Instance
IsAncestorOf( Instance descendant )
Returns boolean is ancestor
Description: Returns true if the object is an ancestor of descendant.
Member of: Instance
IsDescendantOf( Instance ancestor )
Returns bool
Description: Returns true if the object is an descendant of ancestor.
Member of: Instance
Destroy( )
Returns nil
Description: Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
Member of: Instance
ClearAllChildren( )
Returns nil
Description: Removes all descendants of the Instance, but leaves the Instance itself.
Member of: Instance
Active
Type bool
Description true will react to mouse events, and pass them to any objects layered underneath, while false won't.
Member of BillboardGui, GuiObject, HopperBin
Adornee
Type Instance
Description Sets the object in which to adorn to.
Member of BillboardGui, PartAdornment, PVAdornment
AlwaysOnTop
Property bool
Description Defines whether the BillboardGui will always be on top or not.
Member of BillboardGui
Enabled
Property Bool Enabled
Description Enables the functionality of an object
Member of Flag, Sparkles, Tool, Fire, StudioTool
ExtentsOffset
Property UDim2 ExtentsOffset
Description GUI Offset scaled to ???
Member of BillboardGui
PlayerToHideFrom
Property Player
Description The BillboardGui will not be shown to this player.
Member of BillboardGui
Size
Property UDim2 Size
Description Sets the size of the GUI object in object coordinates.
Member of GuiObject
SizeOffset
Property Vector2 SizeOffset
Description GUI Offset scaled to Size of Adornee
Member of BillboardGui
StudsOffset
Property Vector3 Offset
Description Sets the offset of a GUI in studs.
Member of BillboardGui
AbsolutePosition
Type Vector2
Description The distance, in pixels, from the top left corner of the game window.
Member of GuiBase
AbsoluteSize
Type Vector2
Description Size of the render window in pixels.
Member of GuiBase
Name
Type string
Description The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
Member of Instance
Parent
Type Instance
Description The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
Member of Instance
Archivable
Type bool
Description Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
Member of Instance
ClassName
Type string
Description A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
Member of Instance
RobloxLocked
Type bool
Description If true, the object and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted.
Member of Instance
DataCost
Type int
Description How much saving this instance with SaveInstance will add to DataComplexity
Member of Instance
AncestryChanged ( Instance child, Instance parent )
Description Fired when an ancestor of the Instance the event which is a member of child has its parent changed to parent.
Member of: Instance
Changed ( Property property )
Description Fired whenever a property of the object changes.
Member of: Instance
ChildAdded ( Instance child )
Description Fired after a child is added.
Member of: Instance
ChildRemoved ( Instance child )
Description Fired when a child is removed from the object.
Member of: Instance
DescendantAdded ( Instance descendant )
Description Fired when a descendant is added to the object.
Member of: Instance
DescendantRemoving ( Instance descendant )
Description Fired when a descendant is being removed.
Member of: Instance



This article is part of a series on GUI.
BillboardGui Frame TextButton TextLabel
ImageButton ImageLabel ScreenGui CoreGui


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