LoadString (Method): Difference between revisions

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Undo revision 56748 by Itunes89 (talk) Spam
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
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==Example==
==Example==
This code will load the string saved under the key "hi".
This code will load the string saved under the key "hi".
<code lua>
<syntaxhighlight lang="lua">
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
player:WaitForDataReady() --Waiting for the player's data to be ready.
player:WaitForDataReady() --Waiting for the player's data to be ready.
Line 17: Line 17:
end
end
end)
end)
</code>
</syntaxhighlight>


==See Also==
==See Also==

Latest revision as of 06:04, 27 April 2023

LoadString( string key )
Returns string
Description: Returns a string value that was previously saved to the player via SaveString with the same key. Returns an empty string ("") if key doesn't exist, not nil.
Member of: Player


Example

This code will load the string saved under the key "hi".

game.Players.PlayerAdded:connect(function(player) --Connection line. Fires when a player leaves the game.
	player:WaitForDataReady() --Waiting for the player's data to be ready.
		print(player:LoadString("hi")) --Prints to the output whatever value is saved to the key "hi" in that player.
	end
end)

See Also