GetMoonDirection (Method): Difference between revisions
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{{Method | <onlyinclude>{{Method | ||
|name=GetMoonDirection | |name=GetMoonDirection | ||
|returns=[[Vector3]] | |returns=[[Vector3]] | ||
|description=It returns the lookVector of the moon. If this lookVector | |description=It returns the [[lookVector]] of the moon. If this [[lookVector]] was used in a [[CFrame]], the [[BasePart]] would face the moon. | ||
|object=Lighting}} | |object=Lighting | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
{{Example| | |||
<syntaxhighlight lang="lua"> | |||
print(game.Lighting:GetMoonDirection()) | |||
</syntaxhighlight> | |||
Would print <samp>0.619343221, 0.357578009, 0.698964953</samp> if the [[TimeOfDay (Property)|TimeOfDay]] is set to 14:00:00. | |||
}} | |||
<noinclude>[[Category:Methods]]</noinclude> | <noinclude>[[Category:Methods]]</noinclude> |
Latest revision as of 05:38, 27 April 2023
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Returns | Vector3 |
Description: | It returns the lookVector of the moon. If this lookVector was used in a CFrame, the BasePart would face the moon. |
Member of: | Lighting |
Example
print(game.Lighting:GetMoonDirection())
Would print 0.619343221, 0.357578009, 0.698964953 if the TimeOfDay is set to 14:00:00.