SaveNumber (Method): Difference between revisions

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m Text replacement - "</code>" to "</SyntaxHighlight>"
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
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This code would save the {{type|number}} 5 to the key "Number" when a player leaves:
This code would save the {{type|number}} 5 to the key "Number" when a player leaves:


<SyntaxHighlight code="lua">
<syntaxhighlight lang="lua">
game.Players.PlayerRemoving:connect(function(player)
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then
if player.DataReady then
Line 18: Line 18:
end
end
end)
end)
</SyntaxHighlight>
</syntaxhighlight>


==See Also==
==See Also==

Latest revision as of 05:27, 27 April 2023

SaveNumber( string key, float value )
Returns nil
Description: Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value.
Member of: Player


Example

This code would save the number 5 to the key "Number" when a player leaves:

game.Players.PlayerRemoving:connect(function(player)
	if player.DataReady then
		player:SaveNumber("Number", 5)
	end
end)

See Also