SaveNumber (Method): Difference between revisions

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>JulienDethurens
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m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
Tags: mobile web edit mobile edit
 
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This code would save the {{type|number}} 5 to the key "Number" when a player leaves:
This code would save the {{type|number}} 5 to the key "Number" when a player leaves:


<code lua>
<syntaxhighlight lang="lua">
game.Players.PlayerAdded:connect(function(player)
game.Players.PlayerRemoving:connect(function(player)
player:WaitForDataReady()
if player.DataReady then
player:SaveNumber("Number", 5)
player:SaveNumber("Number", 5)
end
end)
end)
</code>
</syntaxhighlight>
 
==See Also==
*[[File:Method Icon.png]] [[SaveBoolean (Method)|SaveBoolean]]
*[[File:Method Icon.png]] [[SaveString (Method)|SaveString]]
*[[File:Method Icon.png]] [[SaveInstance (Method)|SaveInstance]]


[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 05:27, 27 April 2023

SaveNumber( string key, float value )
Returns nil
Description: Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value.
Member of: Player


Example

This code would save the number 5 to the key "Number" when a player leaves:

game.Players.PlayerRemoving:connect(function(player)
	if player.DataReady then
		player:SaveNumber("Number", 5)
	end
end)

See Also