SaveNumber (Method): Difference between revisions

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SaveNumber
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">"
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{{AdminOnly}}
<onlyinclude>{{Method
<onlyinclude>{{AdminOnlyMethod
|name                = SaveNumber
|name                = SaveNumber
|arguments            = [[String]] key, [[Number]] value
|arguments            = {{type|string}} <var>key</var>, {{type|float}} <var>value</var>
|description          = Saves a number value that can be reloaded from any server via [[LoadNumber (Method)|LoadNumber]]
|description          = Saves a {{type|number}} value that can be reloaded from any server via [[LoadNumber (Method)|LoadNumber]].  The [[DataCost]] taken up by a saved {{type|number}} can be removed by saving ''0'' as the value.
|object              = Player
|object              = Player
|returns              = [[nil]]
}}</onlyinclude>
}}</onlyinclude>


{{clear floats}}
{{clear floats}}
==Example==
This code would save the {{type|number}} 5 to the key "Number" when a player leaves:
<syntaxhighlight lang="lua">
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then
player:SaveNumber("Number", 5)
end
end)
</syntaxhighlight>
==See Also==
*[[File:Method Icon.png]] [[SaveBoolean (Method)|SaveBoolean]]
*[[File:Method Icon.png]] [[SaveString (Method)|SaveString]]
*[[File:Method Icon.png]] [[SaveInstance (Method)|SaveInstance]]


[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 05:27, 27 April 2023

SaveNumber( string key, float value )
Returns nil
Description: Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value.
Member of: Player


Example

This code would save the number 5 to the key "Number" when a player leaves:

game.Players.PlayerRemoving:connect(function(player)
	if player.DataReady then
		player:SaveNumber("Number", 5)
	end
end)

See Also