SaveNumber (Method): Difference between revisions
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>JulienDethurens No edit summary |
m Text replacement - "<SyntaxHighlight code="lua">" to "<syntaxhighlight lang="lua">" Tags: mobile web edit mobile edit |
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This code would save the {{type|number}} 5 to the key "Number" when a player leaves: | This code would save the {{type|number}} 5 to the key "Number" when a player leaves: | ||
< | <syntaxhighlight lang="lua"> | ||
game.Players. | game.Players.PlayerRemoving:connect(function(player) | ||
player | if player.DataReady then | ||
player:SaveNumber("Number", 5) | |||
end | |||
end) | end) | ||
</ | </syntaxhighlight> | ||
==See Also== | |||
*[[File:Method Icon.png]] [[SaveBoolean (Method)|SaveBoolean]] | |||
*[[File:Method Icon.png]] [[SaveString (Method)|SaveString]] | |||
*[[File:Method Icon.png]] [[SaveInstance (Method)|SaveInstance]] | |||
[[Category:Methods]] | [[Category:Methods]] |
Latest revision as of 05:27, 27 April 2023
SaveNumber( string key, float value ) | |
Returns | nil |
Description: | Saves a number value that can be reloaded from any server via LoadNumber. The DataCost taken up by a saved number can be removed by saving 0 as the value. |
Member of: | Player |
Example
This code would save the number 5 to the key "Number" when a player leaves:
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then
player:SaveNumber("Number", 5)
end
end)