SaveBoolean (Method): Difference between revisions

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m Text replacement - "</SyntaxHighlight>" to "</syntaxhighlight>"
 
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This example will save true as the value of the key 'HasPlayed' everytime a player leaves.
This example will save true as the value of the key 'HasPlayed' everytime a player leaves.


<code lua>
<syntaxhighlight lang="lua">
game.Players.PlayerRemoving:connect(function(player)
game.Players.PlayerRemoving:connect(function(player)
if player.DataReady then -- To make sure the data is ready.
if player.DataReady then -- To make sure the data is ready.
Line 17: Line 17:
end
end
end)
end)
</code>}}
</syntaxhighlight>}}
 
==See Also==
*[[File:Method Icon.png]] [[SaveNumber (Method)|SaveNumber]]
*[[File:Method Icon.png]] [[SaveString (Method)|SaveString]]
*[[File:Method Icon.png]] [[SaveInstance (Method)|SaveInstance]]


[[Category:Methods]]
[[Category:Methods]]

Latest revision as of 04:59, 27 April 2023

SaveBoolean( string key, bool value )
Returns nil
Description: Saves a boolean value that can be reloaded from any server via LoadBoolean.
Member of: Player


Example

This example will save true as the value of the key 'HasPlayed' everytime a player leaves.

game.Players.PlayerRemoving:connect(function(player)
	if player.DataReady then -- To make sure the data is ready.
		player:SaveBoolean('HasPlayed', true) -- Save the boolean.
	end
end)


See Also