CartoonFactor (Property): Difference between revisions
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Fix broken example and code formatting |
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The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target). | The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target). | ||
{{Example|Here's a [[Script]] that would keep the [[RocketPropulsion]] facing its target.< | {{Example|Here's a [[Script]] that would keep the [[RocketPropulsion]] facing its target.<syntaxhighlight lang="lua"> | ||
local RoPr = Instance.new('RocketPropulsion', game.Workspace) | local RoPr = Instance.new('RocketPropulsion', game.Workspace) | ||
while wait() do | while wait() do | ||
RoPr.CartoonFactor = 1 | RoPr.CartoonFactor = 1 | ||
end</ | end</syntaxhighlight>}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Latest revision as of 03:22, 18 April 2023
CartoonFactor | |
Property | Number tendency to face target |
Description | Sets the tendency for the brick with the RocketPropulsion to face its target. |
Member of | RocketPropulsion |
Description
The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target).
Example
Here's a Script that would keep the RocketPropulsion facing its target.local RoPr = Instance.new('RocketPropulsion', game.Workspace)
while wait() do
RoPr.CartoonFactor = 1
end