CartoonFactor (Property): Difference between revisions
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>Emess No edit summary |
Fix broken example and code formatting |
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<onlyinclude>{{Property | |||
|name = CartoonFactor | |||
name = CartoonFactor | |||
|property = [[Number]] ''tendency to face target'' | |property = [[Number]] ''tendency to face target'' | ||
|description = Sets the tendency for the brick with the RocketPropulsion to face its target. | |description = Sets the tendency for the brick with the RocketPropulsion to face its target. | ||
|object = RocketPropulsion | |object = RocketPropulsion | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
==Description== | |||
The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target). | The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target). | ||
{{Example|Here's a [[Script]] that would keep the [[RocketPropulsion]] facing its target.<syntaxhighlight lang="lua"> | |||
local RoPr = Instance.new('RocketPropulsion', game.Workspace) | |||
while wait() do | |||
RoPr.CartoonFactor = 1 | |||
end</syntaxhighlight>}} | |||
[[Category:Properties]] | [[Category:Properties]] |
Latest revision as of 03:22, 18 April 2023
CartoonFactor | |
Property | Number tendency to face target |
Description | Sets the tendency for the brick with the RocketPropulsion to face its target. |
Member of | RocketPropulsion |
Description
The Rocket Propulsion object uses this value to determine how cartoonish a rocket should act. In real life, rockets tend to aim just a little bit up from their target to counter the effects of gravity. 0 will point straight up in the air, where 1 will point straight at a target. The default is 0.7 (points a bit up from the target).
Example
Here's a Script that would keep the RocketPropulsion facing its target.local RoPr = Instance.new('RocketPropulsion', game.Workspace)
while wait() do
RoPr.CartoonFactor = 1
end