User:Anaminus/type tree: Difference between revisions
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>Camoy No edit summary |
>Anaminus tidying up |
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(2 intermediate revisions by 2 users not shown) | |||
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[ [[Axes]] | [ [[Axes]] | ||
#[[X]] | ' Axes.new (...) | ||
#[[Y]] | #[[X]] {bool} | ||
#[[Z]] | #[[Y]] {bool} | ||
#[[Z]] {bool} | |||
] | ] | ||
[ [[BrickColor]] | [ [[BrickColor]] | ||
#[[Color]] | ' BrickColor.Black | ||
#[[Name]] | ' BrickColor.Blue | ||
#[[Number]] | ' BrickColor.DarkGray | ||
#[[b]] | ' BrickColor.Gray | ||
#[[g]] | ' BrickColor.Green | ||
#[[r]] | ' BrickColor.Random | ||
' BrickColor.Red | |||
' BrickColor.White | |||
' BrickColor.Yellow | |||
' BrickColor.new | |||
' BrickColor.new (number) | |||
' BrickColor.new (string) | |||
' BrickColor.new (Color3) | |||
' BrickColor.new (number = 0, number = 0, number = 0) | |||
' BrickColor.palette (number) | |||
#[[Color]] {Color3} | |||
#[[Name]] {string} | |||
#[[Number]] {number} | |||
#[[b]] {number} | |||
#[[g]] {number} | |||
#[[r]] {number} | |||
] | ] | ||
[ [[CFrame]] | [ [[CFrame]] | ||
' CFrame.Angles (number, number, number) | |||
$[[components]] | ' CFrame.fromAxisAngle (Vector3, number) | ||
$[[inverse]] | ' CFrame.fromEulerAnglesXYZ (number, number, number) | ||
$[[pointToObjectSpace]] | ' CFrame.new | ||
$[[pointToWorldSpace]] | ' CFrame.new (Vector3) | ||
$[[toEulerAnglesXYZ]] | ' CFrame.new (Vector3, Vector3) | ||
$[[toObjectSpace]] | ' CFrame.new (number, number, number) | ||
$[[toWorldSpace]] | ' CFrame.new (number, number, number, number, number, number, number) | ||
$[[vectorToObjectSpace]] | ' CFrame.new (number, number, number, number, number, number, number, number, number, number, number, number) | ||
$[[vectorToWorldSpace]] | $[[components]] {Tuple} | ||
#[[lookVector]] | $[[inverse]] {CFrame} | ||
#[[p]] | $[[pointToObjectSpace]] (Vector3) {Vector3} | ||
#[[x]] | $[[pointToWorldSpace]] (Vector3) {Vector3} | ||
#[[y]] | $[[toEulerAnglesXYZ]] {Tuple} | ||
#[[z]] | $[[toObjectSpace]] (CFrame) {CFrame} | ||
$[[toWorldSpace]] (CFrame) {CFrame} | |||
$[[vectorToObjectSpace]] (Vector3) {Vector3} | |||
$[[vectorToWorldSpace]] (Vector3) {Vector3} | |||
#[[lookVector]] {Vector3} | |||
#[[p]] {Vector3} | |||
#[[x]] {number} | |||
#[[y]] {number} | |||
#[[z]] {number} | |||
] | ] | ||
[ [[Color3]] | [ [[Color3]] | ||
#[[b]] | ' Color3.new (number = 0, number = 0, number = 0) | ||
#[[g]] | #[[b]] {number} | ||
#[[r]] | #[[g]] {number} | ||
#[[r]] {number} | |||
] | ] | ||
[ [[Faces]] | [ [[Faces]] | ||
#[[Back]] | ' Faces.new (...) | ||
#[[Bottom]] | #[[Back]] {bool} | ||
#[[Front]] | #[[Bottom]] {bool} | ||
#[[Left]] | #[[Front]] {bool} | ||
#[[Right]] | #[[Left]] {bool} | ||
#[[Top]] | #[[Right]] {bool} | ||
#[[Top]] {bool} | |||
] | |||
[ [[RBXScriptConnection]] | |||
$[[disconnect]] | |||
#[[connected]] {bool} | |||
] | |||
[ [[RBXScriptSignal]] | |||
$[[connect]] (function) {RBXScriptConnection} | |||
$[[connectFirst]] (function) {RBXScriptConnection} | |||
$[[connectLast]] (function) {RBXScriptConnection} | |||
~$[[disconnect]] | |||
$[[wait]] {float, float} | |||
] | ] | ||
[ [[Ray]] | [ [[Ray]] | ||
$[[ClosestPoint]] | ' Ray.new (Vector3 = [0,0,0], Vector3 = [0,0,0]) | ||
$[[Distance]] | $[[ClosestPoint]] (Vector3) {Vector3} | ||
#[[Direction]] | $[[Distance]] (Vector3) {number} | ||
#[[Origin]] | #[[Direction]] {Vector3} | ||
#[[Unit]] | #[[Origin]] {Vector3} | ||
#[[Unit]] {Ray} | |||
] | |||
[ [[Region3]] | |||
' Region3.new (Vector3 = [0,0,0], Vector3 = [0,0,0]) | |||
#[[CFrame]] {CFrame} | |||
#[[Size]] {Vector3} | |||
] | ] | ||
[ [[UDim]] | [ [[UDim]] | ||
#[[Offset]] | ' UDim.new (number = 0, number = 0) | ||
#[[Scale]] | #[[Offset]] {number} | ||
#[[Scale]] {number} | |||
] | ] | ||
[ [[UDim2]] | [ [[UDim2]] | ||
#[[X]] | ' UDim2.new(number = 0, number = 0, number = 0, number = 0) | ||
#[[Y]] | #[[X]] {UDim} | ||
#[[Y]] {UDim} | |||
] | ] | ||
[ [[Vector2]] | [ [[Vector2]] | ||
#[[magnitude]] | ' Vector2.new (number = 0, number = 0) | ||
#[[unit]] | #[[magnitude]] {number} | ||
#[[x]] | #[[unit]] {Vector2} | ||
#[[y]] | #[[x]] {number} | ||
#[[y]] {number} | |||
] | ] | ||
[ [[Vector3]] | [ [[Vector3]] | ||
$[[Cross]] | ' Vector3.new (number = 0, number = 0, number = 0) | ||
$[[Dot]] | ' Vector3.FromNormalId (NormalId) | ||
$[[Lerp]] | ' Vector3.FromAxis (Axis) | ||
#[[magnitude]] | $[[Cross]] (Vector3) {Vector3} | ||
#[[unit]] | $[[Dot]] (Vector3) {number} | ||
#[[x]] | $[[Lerp]] (Vector3, number) {Vector3} | ||
#[[y]] | #[[magnitude]] {number} | ||
#[[z]] | #[[unit]] {Vector3} | ||
#[[x]] {number} | |||
#[[y]] {number} | |||
#[[z]] {number} | |||
] | ] |
Latest revision as of 23:05, 21 March 2011
[ Axes ' Axes.new (...) #X {bool} #Y {bool} #Z {bool} ] [ BrickColor ' BrickColor.Black ' BrickColor.Blue ' BrickColor.DarkGray ' BrickColor.Gray ' BrickColor.Green ' BrickColor.Random ' BrickColor.Red ' BrickColor.White ' BrickColor.Yellow ' BrickColor.new ' BrickColor.new (number) ' BrickColor.new (string) ' BrickColor.new (Color3) ' BrickColor.new (number = 0, number = 0, number = 0) ' BrickColor.palette (number) #Color {Color3} #Name {string} #Number {number} #b {number} #g {number} #r {number} ] [ CFrame ' CFrame.Angles (number, number, number) ' CFrame.fromAxisAngle (Vector3, number) ' CFrame.fromEulerAnglesXYZ (number, number, number) ' CFrame.new ' CFrame.new (Vector3) ' CFrame.new (Vector3, Vector3) ' CFrame.new (number, number, number) ' CFrame.new (number, number, number, number, number, number, number) ' CFrame.new (number, number, number, number, number, number, number, number, number, number, number, number) $components {Tuple} $inverse {CFrame} $pointToObjectSpace (Vector3) {Vector3} $pointToWorldSpace (Vector3) {Vector3} $toEulerAnglesXYZ {Tuple} $toObjectSpace (CFrame) {CFrame} $toWorldSpace (CFrame) {CFrame} $vectorToObjectSpace (Vector3) {Vector3} $vectorToWorldSpace (Vector3) {Vector3} #lookVector {Vector3} #p {Vector3} #x {number} #y {number} #z {number} ] [ Color3 ' Color3.new (number = 0, number = 0, number = 0) #b {number} #g {number} #r {number} ] [ Faces ' Faces.new (...) #Back {bool} #Bottom {bool} #Front {bool} #Left {bool} #Right {bool} #Top {bool} ] [ RBXScriptConnection $disconnect #connected {bool} ] [ RBXScriptSignal $connect (function) {RBXScriptConnection} $connectFirst (function) {RBXScriptConnection} $connectLast (function) {RBXScriptConnection} ~$disconnect $wait {float, float} ] [ Ray ' Ray.new (Vector3 = [0,0,0], Vector3 = [0,0,0]) $ClosestPoint (Vector3) {Vector3} $Distance (Vector3) {number} #Direction {Vector3} #Origin {Vector3} #Unit {Ray} ] [ Region3 ' Region3.new (Vector3 = [0,0,0], Vector3 = [0,0,0]) #CFrame {CFrame} #Size {Vector3} ] [ UDim ' UDim.new (number = 0, number = 0) #Offset {number} #Scale {number} ] [ UDim2 ' UDim2.new(number = 0, number = 0, number = 0, number = 0) #X {UDim} #Y {UDim} ] [ Vector2 ' Vector2.new (number = 0, number = 0) #magnitude {number} #unit {Vector2} #x {number} #y {number} ] [ Vector3 ' Vector3.new (number = 0, number = 0, number = 0) ' Vector3.FromNormalId (NormalId) ' Vector3.FromAxis (Axis) $Cross (Vector3) {Vector3} $Dot (Vector3) {number} $Lerp (Vector3, number) {Vector3} #magnitude {number} #unit {Vector3} #x {number} #y {number} #z {number} ]