TeamColor (Property): Difference between revisions
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>Crazypotato4 grammar fixes. the layout of this page seems kind of odd... |
>Legend26 Redundant information, looked ugly. |
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<onlyinclude>{{Property| | |||
name = TeamColor | |||
|property = [[BrickColor]] ''teamColor'' | |||
|description = Sets the color of the team. | |||
|objects = [[RBX.lua.SpawnLocation (Object)|SpawnLocation]], [[RBX.lua.Team (Object)|Team]], [[RBX.lua.Player (Object)|Player]] | |||
|}}</onlyinclude> | |||
{{clear floats}} | |||
==In SpawnLocations== | ==In SpawnLocations== | ||
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If the Neutral property of the [[Player|Player]] is not set as true, then the player will spawn only at SpawnLocations with the same TeamColor as they have. If the TeamColor of the Player does not match any existing Team in the Teams Service, then the player will NOT show up in the leaderboard, and their name will appear as black in the chat area. | If the Neutral property of the [[Player|Player]] is not set as true, then the player will spawn only at SpawnLocations with the same TeamColor as they have. If the TeamColor of the Player does not match any existing Team in the Teams Service, then the player will NOT show up in the leaderboard, and their name will appear as black in the chat area. | ||
{{Example|Here's a [[Script]] that, when a [[Player]] enters the game, creates a new [[Team]], a new [[SpawnLocation]], and a new [[TeamColor (Property)|TeamColor]] specific to that [[Player]]. | {{Example|Here's a [[Script]] that, when a [[Player]] enters the game, creates a new [[Team]], a new [[SpawnLocation]], and a new [[TeamColor (Property)|TeamColor]] specific to that [[Player]]. | ||
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game.Players.PlayerAdded:connect( onPlayerAdded )</pre>}} | game.Players.PlayerAdded:connect( onPlayerAdded )</pre>}} | ||
[[Category:Properties]] |
Latest revision as of 21:30, 21 December 2011
TeamColor | |
Property | BrickColor teamColor |
Description | Sets the color of the team. |
Member of | SpawnLocation, Team, Player |
In SpawnLocations
If the Neutral property of the SpawnLocation is not set as true, then only players with the same TeamColor as the SpawnLocation's TeamColor will be able to spawn there.
In Teams
A Team's most important value is it's TeamColor, which decides the color of the Team. A Player with the same TeamColor as a Team will appear in the list of players on that team, and have their name shown in that color in the chat list.
In Players
If the Neutral property of the Player is not set as true, then the player will spawn only at SpawnLocations with the same TeamColor as they have. If the TeamColor of the Player does not match any existing Team in the Teams Service, then the player will NOT show up in the leaderboard, and their name will appear as black in the chat area.
Example
Here's a Script that, when a Player enters the game, creates a new Team, a new SpawnLocation, and a new TeamColor specific to that Player.
function onPlayerAdded( player ) local playerTeam = Instance.new( "Team", game:GetService( "Teams" ) ) playerTeam.Name = player.Name local TeamColor = BrickColor.Random() player.Neutral = false player.TeamColor = TeamColor playerTeam.TeamColor = TeamColor local playerSpawn = Instance.new( "SpawnLocation", Workspace ) playerSpawn.Position = Vector3.new( math.random( -300, 300 ), math.random( -300, 300 ), math.random( -300, 300 ) ) playerSpawn.Neutral = false playerSpawn.TeamColor = TeamColor end game.Players.PlayerAdded:connect( onPlayerAdded )