TargetRadius (Property): Difference between revisions

From Legacy Roblox Wiki
Jump to navigationJump to search
>GoldenUrg
update style
>MrNicNac
Reformation of the page.
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{CatUp|Properties}}
{{CatUp|Properties}}


The Target Radius is how far away from the target the Rocket has to be before the [[ReachedTarget (Event)|ReachedTarget]] event fires off. The smaller this value the closer the rocket has to get to the target, and thus more accurate it has to be. If this value is set too low it will be very hard for a larger or faster rocket to actually make it to the target radius.
<onlyinclude>
 
{{Property
{|
|name                = TargetRadius
|<onlyinclude>{{Property|
name                = TargetRadius
|property            = [[Number]] ''TargetRadius''
|property            = [[Number]] ''TargetRadius''
|description          = The radius of the [[Target (Property)|Target]] before the [[ReachedTarget (Event)|ReachedTarget]] event is fired.
|description          = The radius of the [[Target (Property)|Target]] before the [[ReachedTarget (Event)|ReachedTarget]] event is fired.
|object              = [[RBX.lua.RocketPropulsion (Object)|RocketPropulsion]]
|object              = RocketPropulsion
|}}</onlyinclude>
}}
|}
</onlyinclude>
{{clear floats}}
<br>
== Description ==
The Target Radius is how far away from the target the Rocket has to be before the [[ReachedTarget (Event)|ReachedTarget]] event fires off. The smaller this value the closer the rocket has to get to the target, and thus more accurate it has to be. If this value is set too low it will be very hard for a larger or faster rocket to actually make it to the target radius.


[[Category:Properties]]
[[Category:Properties]]

Latest revision as of 16:32, 24 September 2011


TargetRadius
Property Number TargetRadius
Description The radius of the Target before the ReachedTarget event is fired.
Member of RocketPropulsion


Description

The Target Radius is how far away from the target the Rocket has to be before the ReachedTarget event fires off. The smaller this value the closer the rocket has to get to the target, and thus more accurate it has to be. If this value is set too low it will be very hard for a larger or faster rocket to actually make it to the target radius.