ReachedTarget (Event): Difference between revisions
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|arguments = | |arguments = | ||
|description = Fired when the Rocket comes within [[TargetRadius]] of the [[Target]]. This is used to make the rocket work, such as make an explosion when it flies near the Target. | |description = Fired when the Rocket comes within [[TargetRadius]] of the [[Target]]. This is used to make the rocket work, such as make an explosion when it flies near the Target. | ||
|object = | |object = RocketPropulsion | ||
|}}</onlyinclude> | |}}</onlyinclude> | ||
|} | |} | ||
{{Example|<pre> | {{Example|<pre> | ||
game.Workspace.Part.RocketPropulsion:connect(function() | game.Workspace.Part.RocketPropulsion.ReachedTarget:connect(function() | ||
print("Reached target") | print("Reached target") | ||
end) | end) | ||
</pre>}} | </pre>}} | ||
[[Category:Events]] |
Latest revision as of 03:41, 7 February 2012
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Example
game.Workspace.Part.RocketPropulsion.ReachedTarget:connect(function() print("Reached target") end)