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| {{ObjectPage|name=PluginMouse|The [[RBX.lua.PluginMouse (Object)|PluginMouse]] object can be used to create plugins that can use the mouse to perform different actions.}} | | {{ObjectPage|name=PluginMouse|The [[RBX.lua.PluginMouse (Object)|PluginMouse]] object can be used to create [[RBX.lua.Plugin (Object)|Plugins]] that can use the mouse to perform different actions. It works like the [[RBX.lua.Mouse (Object)|Mouse]] object. You can get this object with the [[GetMouse (Method)|GetMouse]] method.}} |
Latest revision as of 05:20, 9 February 2012
Preliminary:This item is under development and is likely to change. Use only for experimental work.
The
PluginMouse object can be used to create
Plugins that can use the mouse to perform different actions. It works like the
Mouse object. You can get this object with the
GetMouse method.
Clone( )
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Returns
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Instance
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Description:
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Returns a clone of the object and its children, unless its Archivable property is false. The clone will have the same properties as the original object and the same descendants (except those with an Archivable property set to false). The clone's Parent will be nil.
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Member of:
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Instance
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FindFirstChild( string name, bool recursive = false )
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Returns
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Instance
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Description:
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Returns the first child found with a name of name. Returns nil if no such child exists. If the optional recursive argument is true, will recursively descend the hierarchy while searching rather than only searching the immediate object.
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Member of:
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Instance
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GetFullName( )
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Returns
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String path to object
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Description:
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Returns a string with a dot (.) character separating a path of object hierarchy excluding "game".
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Member of:
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Instance
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Destroy( )
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Returns
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nil
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Description:
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Sets the Parent property to nil, locks the Parent property, disconnects all connections and calls Destroy() on all children.
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Member of:
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Instance
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Hit
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Property
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CFrame Hit
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Description
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The position of where the mouse is pointing.
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Member of
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Mouse
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Origin
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Property
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CFrame Origin
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Description
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CFrame of where the mouse pointer is when the mouse is unclicked.
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Member of
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Mouse
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Target
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Property
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Instance Target
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Description
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The object that the mouse is pointing to.
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Member of
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Mouse
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TargetFilter
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Property
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Instance targetFilter
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Description
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Allows parts to be disabled from the mouse's raycast functions.
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Member of
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Mouse
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UnitRay
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Type
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ray
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Description
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The Ray representing the mouse pointer.
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Member of
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Mouse
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ViewSizeX
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Property
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Integer ViewSizeX
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Description
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Size of the viewport's X in pixels. This is the width of the game window.
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Member of
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Mouse
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ViewSizeY
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Property
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Integer ViewSizeY
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Description
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Size of the viewport's Y in pixels. This is the height of the game window.
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Member of
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Mouse
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X
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Property
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Integer X
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Description
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The X component of the position of the Mouse. This is the position of the Mouse on the screen.
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Member of
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Mouse
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Y
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Property
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Integer Y
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Description
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The Y component of the position of the Mouse.
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Member of
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Mouse
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Name
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Type
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string
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Description
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The name of the object, which is often used to identify it in the context of its parent. Note that names are not unique identifiers; multiple children of an object may share the same name. In a script where you want to access an object using a name, for example, game.Workspace["Brick"], the first object found with that name is that object. This "first object" can be found in the Explorer menu.Names are great for showing a very brief title or summary of an object.
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Member of
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Instance
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Parent
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Type
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Instance
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Description
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The hierarchical parent of the object. When no scripts hold references to an object, it will still be maintained as long as it's parent is set to an object which does have references to it, either by other objects or scripts. The toplevel DataModel object (the one referred to as the "game" by scripts) has no parent, but always has a reference held to it by the game engine, and exists for the duration of a session.
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Member of
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Instance
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Archivable
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Type
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bool
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Description
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Sets whether or not the object is saved when publishing or saving to file. Also sets whether or not the object is clonable.
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Member of
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Instance
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ClassName
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Type
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string
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Description
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A unique string per type of Instance. Should only be used as a unique identifier, as it does not reveal any information about nature of the type hierarchy the type is in. For this use, see IsA.
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Member of
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Instance
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Button1Down ( )
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Description
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Fired when the mouse is in the left mouse down state.
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Member of:
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Mouse
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Button1Up ( )
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Description
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Fired when the mouse is in the left mouse up state.
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Member of:
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Mouse
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Button2Down ( )
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Description
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This event is supposed to fire when the mouse is in the right mouse button is pressed, but it never does because the right button is already used for camera control.
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Member of:
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Mouse
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Button2Up ( )
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Description
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This event is supposed to fire when the right mouse button is released, but it never does because right mouse is used for camera control.
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Member of:
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Mouse
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Idle ( )
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Description
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Fired when the mouse is left idle or not moving.
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Member of:
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Mouse
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KeyDown ( String key )
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Description
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Fired when a Key is pressed (the key is the key).
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Member of:
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Mouse
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KeyUp ( String key )
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Description
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Fired when a Key is released (the key is the key).
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Member of:
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Mouse
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Move ( )
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Description
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Fired when the mouse is moved.
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Member of:
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Mouse
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WheelBackward ( )
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Description
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This event is supposed to fire when the mouse wheel is moved backward, but it never does because the mouse wheel is used for zooming.
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Member of:
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Mouse
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WheelForward ( )
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Description
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This event is supposed to fire when the mouse wheel is moved forward, but it never does because the mouse wheel is used for zooming.
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Member of:
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Mouse
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