PlatformStanding (Event): Difference between revisions
From Legacy Roblox Wiki
Jump to navigationJump to search
>ArceusInator page for PlatformStanding |
>Camoy No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{Event|name = PlatformStanding | |||
|arguments = [[Bool]] ''isPlatformStanding'' | |||
|arguments = [[Bool]] '' | |||
|description = Fired when the humanoid's PlatformStand property is changed. | |description = Fired when the humanoid's PlatformStand property is changed. | ||
|object = Humanoid | |object = Humanoid | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
{{Example|<pre> | {{Example|<pre> | ||
function onPlatformStanding( isPlatformStanding ) | function onPlatformStanding( isPlatformStanding ) | ||
Line 24: | Line 25: | ||
</pre>}} | </pre>}} | ||
[[Category:Events]] |
Latest revision as of 20:06, 31 December 2010
PlatformStanding ( Bool isPlatformStanding ) | |
Description | Fired when the humanoid's PlatformStand property is changed. |
---|---|
Member of: | Humanoid |
Example
function onPlatformStanding( isPlatformStanding ) if isPlatformStanding then print "The player is PlatformStanding" else print "The player is not PlatformStanding" end end humanoid = game.Players.LocalPlayer.Character.Humanoid humanoid.PlatformStanding:connect( onPlatformStanding ) humanoid.PlatformStand = true --> The player is PlatformStanding