Climbing (Event): Difference between revisions
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>Camoy Very small fixes |
>Camoy No edit summary |
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<onlyinclude>{{Event | |||
|name = Climbing | |||
|arguments = [[Float]] ''speed'' | |arguments = [[Float]] ''speed'' | ||
|description = Fired when a character climbs. | |description = Fired when a character climbs. | ||
|object = | |object = Humanoid | ||
}}</onlyinclude> | |||
{{clear floats}} | |||
== Description == | == Description == | ||
The Climbing event of Humanoid gets triggered whenever a character is climbing up bricks. This can be fired when a character climbs up either a [[Truss]] or a stack of [[Part|parts]]. | The Climbing event of Humanoid gets triggered whenever a character is climbing up bricks. This can be fired when a character climbs up either a [[Truss]] or a stack of [[Part|parts]]. | ||
The argument, speed, describes how quickly the player is climbing. The value of speed is | The argument, ''speed'', describes how quickly the player is climbing. The value of ''speed'' is 70% of the Humanoid's [[WalkSpeed]]. | ||
{{Example|<pre> | {{Example|<pre> | ||
local function onCharacterClimbing(character, speed) | local function onCharacterClimbing(character, speed) | ||
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game.Players.PlayerAdded:connect(onPlayerAdded) | game.Players.PlayerAdded:connect(onPlayerAdded) | ||
</pre>}} | </pre>}} | ||
[[Category:Events]] |
Latest revision as of 15:41, 29 January 2011
Description
The Climbing event of Humanoid gets triggered whenever a character is climbing up bricks. This can be fired when a character climbs up either a Truss or a stack of parts.
The argument, speed, describes how quickly the player is climbing. The value of speed is 70% of the Humanoid's WalkSpeed.
Example
local function onCharacterClimbing(character, speed) print(character.Name, "is climbing at a speed of", speed, "studs / second.") end local function onCharacterAdded(character) character.Humanoid.Climbing:connect(function(speed) onCharacterClimbing(character, speed) end) end local function onPlayerAdded(player) player.CharacterAdded:connect(onCharacterAdded) end game.Players.PlayerAdded:connect(onPlayerAdded)