Brightness (Property): Difference between revisions

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{{CatUp|Properties}}
{{CatUp|Properties}}
{|
 
|<onlyinclude>{{Property|
<onlyinclude>{{Property
name                = Brightness
|name                = Brightness
|property            = [[Number]] ''Brightness''
|property            = Number
|description          = Illumination level of the world.
|description          = The greater the number, the greater the illumination of the place
|object              = Lighting  
|object              = Lighting  
|}}</onlyinclude>
|}}</onlyinclude>
|}
{{clear floats}}


Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette.
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette.
At Brightness 0, the different sides of an object are almost in-discriminable.
At Brightness 0, the different sides of an object are almost in-discriminable.
[[Category:Properties]]

Latest revision as of 02:49, 24 February 2012

Brightness
Property Number
Description The greater the number, the greater the illumination of the place
Member of Lighting


Changing Brightness in Lighting will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette. At Brightness 0, the different sides of an object are almost in-discriminable.