Brightness (Property): Difference between revisions
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>BlueTaslem New page: {{CatUp|Properties}} Changing <b>Brightness</b> in Lighting will allow you to make an image dark (value 0) all the way to well-illuminated (value 1). At Brig... |
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{{CatUp|Properties}} | {{CatUp|Properties}} | ||
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to | <onlyinclude>{{Property | ||
|name = Brightness | |||
|property = Number | |||
|description = The greater the number, the greater the illumination of the place | |||
|object = Lighting | |||
|}}</onlyinclude> | |||
{{clear floats}} | |||
Changing <b>Brightness</b> in [[RBX.lua.Lighting (Object)|Lighting]] will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette. | |||
At Brightness 0, the different sides of an object are almost in-discriminable. | At Brightness 0, the different sides of an object are almost in-discriminable. | ||
[[Category:Properties]] | |||
Latest revision as of 02:49, 24 February 2012
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Property | Number |
Description | The greater the number, the greater the illumination of the place |
Member of | Lighting |
Changing Brightness in Lighting will allow you to make an image dark (value 0) all the way to overly-illuminated (value 5). A value of 0 to 1 is standard, as values above 1 can make colors appear very different than how they look on the color palette.
At Brightness 0, the different sides of an object are almost in-discriminable.