WorldToCellPreferSolid (Method)
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WorldToCellPreferSolid( Vector3 position ) | |
Returns | Vector3 |
Description: | Returns the grid cell location that contains the point position, preferring non-empty grid cells when position is on a grid edge. |
Member of: | Terrain |
Usage
- If the point is on the border of two grid cell locations, non-empty grid cells will be given strict preference to empty ones.