Vector3int16
Vector3int16 is a variant of the Vector3 datatype. Vector3int16, as its name implies, is a type whose coordinates are stored as 16 bit signed integers. What does this mean? It means that the coordinates of a Vector3int16 must be in the range of -32767 to 32767. Additionally, the Vector3int16 datatype is stripped down in terms of functionality. Currently, it is exclusively used for creating a Region3int16 which in turn is used for using some of the terrain object's methods.
Constructors
Constructor | Description |
---|---|
Vector3int16.new(x, y, z) | Creates a new Vector3int16 using coordinates x, y, z. |
Methods
Unlike the Vector3 datatype, Vector3int16 does not have any known methods.
Properties
All of these properties are Read Only (you can't just set them Vector3int16.x = 5, it doesn't work) but you can create new vectors with such changes, or apply an operation, seen in the next section.
Property | Type | Description |
---|---|---|
Vector3int16.x | number | The x-coordinate |
Vector3int16.y | number | The y-coordinate |
Vector3int16.z | number | The z-coordinate |
Operators
Unlike Vector3, you can only operate on a Vector3int16 with another Vector3int16.
Operator | Description |
---|---|
Vector3int16 + Vector3int16 | returns Vector3int16 translated (slid) by Vector3int16 |
Vector3int16 - Vector3int16 | returns Vector3int16 translated (slid) by -Vector3int16 (also gives relative position of one to the other) |
Vector3int16 * Vector3int16 | returns Vector3int16 with each component multiplied by corresponding component |
Vector3int16 / Vector3int16 | returns Vector3int16 with each component divided by corresponding component |