User:Anaminus/AIConcept
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1 make path... 1 make vector (target - bot) 2 add path (current position - nearest collision or target) 3 if collision = object then 1 add path (current position x + 1/3 - current position) 2 add path (current position x - 1/3 - current position) 4 if collision = path or edge then stop 5 repeat until target 2 get shortest path 3 correct path... lerp(path end - current path)... 1 make vector (path end - current path) 2 if no collisions then add path (current path lerp - current path) current path = current path lerp 4 feather path... lerp(path end - path start)... 1 make vector (current path - nearest collision) 2 if magnitude < bot width/2 then current path = current path + normal (nearest collision - current path) 5 correct path 6 follow path until target
Vector intersect function return intersections {object,line segment} in order.