Talk:HopperBins
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Testing
These following scripts do work:
Boulder Summoner
lifetime = 5 -- how long the boulder stays there. 5 is a good value. function onButton1Down(mouse) local b = Instance.new("Part") b.BrickColor = BrickColor.new(217) b.Position = mouse.Hit.p b.Size = Vector3.new(5, 5, 5) b.Shape = 0 b.Parent = game.Workspace b.Velocity = (script.Parent.Parent.Parent.Character.Head.Position - mouse.Hit.p).unit * -50 + Vector3.new(0, 10, 0) -- pushes it away from you, and pops it up a bit, making it seem to come out of the ground. game:GetService("Debris"):AddItem(b, lifetime) end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) -- Button1Down doesn't come with a mouse, seeing as its -- an event of the mouse itself. We need to give the function the mouse object to work off of. end script.Parent.Selected:connect(onSelected) -- Selected comes with a mouse.
Simple Toggle Utility
brickName = "Toggle" valueName = "On/Off" function onButton1Down(mouse) local targ = mouse.Target if targ~=nil then if targ.Name == brickName then if targ:findFirstChild(valueName)~=nil then if targ[valueName].Value == true then targ[valueName].Value = false else targ[valueName].Value = true end end end end end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end script.Parent.Selected:connect(onSelected)
Mouse Without HopperBin -- this was rather subtle. All that happened was my HopperBin box dissappeared. Was that what was supposed to happen? MINDRAKER 18:57, 26 August 2008 (CDT)
You can simplify the toggle tool by doing this:
targ[valueName].Value = not targ[valueName].Value print(targ[valueName].Value)
Since false is the same as not true and true is the same as not false. --Anaminus 19:10, 26 August 2008 (CDT)